# SCRIPT::SCRIPT_THREAD_ITERATOR_RESET

- **Hash:** `0x39382EB8DCD8684D`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `ScriptThreadIteratorReset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/SCRIPT_THREAD_ITERATOR_RESET

## Signature

```c
void SCRIPT_THREAD_ITERATOR_RESET();
```

## Returns

`void`

## Description

Starts a new iteration of the current threads.
Call this first, then SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID (0x30B4FA1C82DD4B9F)

## Usage

### Lua

```lua
ScriptThreadIteratorReset()

-- always available, by hash
Citizen.InvokeNative(0x39382EB8DCD8684D)
```

### JavaScript

```js
ScriptThreadIteratorReset();

// by hash
Citizen.invokeNative('0x39382EB8DCD8684D');
```

### C#

```csharp
Function.Call((Hash)0x39382EB8DCD8684D);
```

*Sources: alloc8or RDR3 NativeDB.*
