# SCRIPT::SET_NO_LOADING_SCREEN

- **Hash:** `0x5CB83156AA038F95`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `SetNoLoadingScreen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/SET_NO_LOADING_SCREEN

## Signature

```c
void SET_NO_LOADING_SCREEN(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetNoLoadingScreen(toggle)

-- always available, by hash
Citizen.InvokeNative(0x5CB83156AA038F95, toggle)
```

### JavaScript

```js
SetNoLoadingScreen(toggle);

// by hash
Citizen.invokeNative('0x5CB83156AA038F95', toggle);
```

### C#

```csharp
Function.Call((Hash)0x5CB83156AA038F95, toggle);
```

## See also

- [SCRIPT::GET_NO_LOADING_SCREEN](https://natives.borderlinerp.com/natives/SCRIPT/GET_NO_LOADING_SCREEN.md)

*Sources: alloc8or RDR3 NativeDB.*
