# SCRIPT::SET_SCRIPT_AS_NO_LONGER_NEEDED

- **Hash:** `0x0086D3067E1CFD1C`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `SetScriptAsNoLongerNeeded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/SET_SCRIPT_AS_NO_LONGER_NEEDED

## Signature

```c
void SET_SCRIPT_AS_NO_LONGER_NEEDED(const char* scriptName);
```

## Parameters

- `scriptName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetScriptAsNoLongerNeeded(scriptName)

-- always available, by hash
Citizen.InvokeNative(0x0086D3067E1CFD1C, scriptName)
```

### JavaScript

```js
SetScriptAsNoLongerNeeded(scriptName);

// by hash
Citizen.invokeNative('0x0086D3067E1CFD1C', scriptName);
```

### C#

```csharp
Function.Call((Hash)0x0086D3067E1CFD1C, scriptName);
```

*Sources: alloc8or RDR3 NativeDB.*
