# SCRIPT::SHUTDOWN_LOADING_SCREEN

- **Hash:** `0xFC179D7E8886DADF`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `ShutdownLoadingScreen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/SHUTDOWN_LOADING_SCREEN

## Signature

```c
void SHUTDOWN_LOADING_SCREEN();
```

## Returns

`void`

## Usage

### Lua

```lua
ShutdownLoadingScreen()

-- always available, by hash
Citizen.InvokeNative(0xFC179D7E8886DADF)
```

### JavaScript

```js
ShutdownLoadingScreen();

// by hash
Citizen.invokeNative('0xFC179D7E8886DADF');
```

### C#

```csharp
Function.Call((Hash)0xFC179D7E8886DADF);
```

*Sources: alloc8or RDR3 NativeDB.*
