# SCRIPT::STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS

- **Hash:** `0x778D4733E0F2F265`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `StopDisplayingMpTransitionLoadingScreens`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS

## Signature

```c
void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StopDisplayingMpTransitionLoadingScreens(p0)

-- always available, by hash
Citizen.InvokeNative(0x778D4733E0F2F265, p0)
```

### JavaScript

```js
StopDisplayingMpTransitionLoadingScreens(p0);

// by hash
Citizen.invokeNative('0x778D4733E0F2F265', p0);
```

### C#

```csharp
Function.Call((Hash)0x778D4733E0F2F265, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
