# SCRIPT::TERMINATE_THREAD

- **Hash:** `0x87ED52AE40EA1A52`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `TerminateThread`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/TERMINATE_THREAD

## Signature

```c
void TERMINATE_THREAD(int threadId);
```

## Parameters

- `threadId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TerminateThread(threadId)

-- always available, by hash
Citizen.InvokeNative(0x87ED52AE40EA1A52, threadId)
```

### JavaScript

```js
TerminateThread(threadId);

// by hash
Citizen.invokeNative('0x87ED52AE40EA1A52', threadId);
```

### C#

```csharp
Function.Call((Hash)0x87ED52AE40EA1A52, threadId);
```

*Sources: alloc8or RDR3 NativeDB.*
