{"hash":"0xB9467E41DAB1CF2C","ns":"SCRIPT","name":"_AWARDS_GET_UNLOCK_CLAIM_DATA","slug":"_AWARDS_GET_UNLOCK_CLAIM_DATA","official":false,"named":true,"luaName":"AwardsGetUnlockClaimData","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"rpcGuid","type":"Any*"},{"name":"awardHash","type":"Hash"},{"name":"dataIndex","type":"int"},{"name":"outUnlockData","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_AWARDS_GET_UNLOCK_CLAIM_DATA","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_AWARDS_GET_UNLOCK_CLAIM_DATA.md","snippets":{"lua":"local retval, rpcGuid, outUnlockData = AwardsGetUnlockClaimData(awardHash, dataIndex)","luaInvoke":"local retval, rpcGuid, outUnlockData = Citizen.InvokeNative(0xB9467E41DAB1CF2C, Citizen.PointerValueInt(), awardHash, dataIndex, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, rpcGuid, outUnlockData] = AwardsGetUnlockClaimData(awardHash, dataIndex);","jsInvoke":"const [retval, rpcGuid, outUnlockData] = Citizen.invokeNative('0xB9467E41DAB1CF2C', Citizen.pointerValueInt(), awardHash, dataIndex, Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var rpcGuid = new OutputArgument();\nvar outUnlockData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB9467E41DAB1CF2C, rpcGuid, awardHash, dataIndex, outUnlockData);\n// rpcGuid.GetResult<int>()\n// outUnlockData.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}