# SCRIPT::_BG_RELOAD_ALL_BACKGROUND_SCRIPTS

- **Hash:** `0xBE7D814CFA181B56`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `BgReloadAllBackgroundScripts`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/_BG_RELOAD_ALL_BACKGROUND_SCRIPTS

## Signature

```c
void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS();
```

## Returns

`void`

## Usage

### Lua

```lua
BgReloadAllBackgroundScripts()

-- always available, by hash
Citizen.InvokeNative(0xBE7D814CFA181B56)
```

### JavaScript

```js
BgReloadAllBackgroundScripts();

// by hash
Citizen.invokeNative('0xBE7D814CFA181B56');
```

### C#

```csharp
Function.Call((Hash)0xBE7D814CFA181B56);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
