{"hash":"0x50B72A754EE64A71","ns":"SCRIPT","name":"_DEACTIVATE_GOAL_CONTEXT","slug":"_DEACTIVATE_GOAL_CONTEXT","official":false,"named":true,"luaName":"DeactivateGoalContext","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"goalContext","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"goalContext: see _ACTIVATE_GOAL_CONTEXT"}],"examples":[],"aliases":[],"enums":[],"related":["0x7D654266025E921B"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_DEACTIVATE_GOAL_CONTEXT","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_DEACTIVATE_GOAL_CONTEXT.md","snippets":{"lua":"DeactivateGoalContext(goalContext)","luaInvoke":"Citizen.InvokeNative(0x50B72A754EE64A71, goalContext)","js":"DeactivateGoalContext(goalContext);","jsInvoke":"Citizen.invokeNative('0x50B72A754EE64A71', goalContext);","csharp":"Function.Call((Hash)0x50B72A754EE64A71, goalContext);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}