{"hash":"0x1E5B70E53DB661E5","ns":"SCRIPT","name":"_DISPLAY_LOADING_SCREENS","slug":"_DISPLAY_LOADING_SCREENS","official":false,"named":true,"luaName":"DisplayLoadingScreens","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"Hash"},{"name":"p2","type":"Hash"},{"name":"gamemodeName","type":"const char*"},{"name":"title","type":"const char*"},{"name":"subtitle","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_DISPLAY_LOADING_SCREENS","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_DISPLAY_LOADING_SCREENS.md","snippets":{"lua":"DisplayLoadingScreens(p0, p1, p2, gamemodeName, title, subtitle)","luaInvoke":"Citizen.InvokeNative(0x1E5B70E53DB661E5, p0, p1, p2, gamemodeName, title, subtitle)","js":"DisplayLoadingScreens(p0, p1, p2, gamemodeName, title, subtitle);","jsInvoke":"Citizen.invokeNative('0x1E5B70E53DB661E5', p0, p1, p2, gamemodeName, title, subtitle);","csharp":"Function.Call((Hash)0x1E5B70E53DB661E5, p0, p1, p2, gamemodeName, title, subtitle);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}