{"hash":"0x66EE5B93C308F734","ns":"SCRIPT","name":"_DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST","slug":"_DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST","official":false,"named":true,"luaName":"DoesCompressedGlobalBlockBufferExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"index","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST.md","snippets":{"lua":"local retval = DoesCompressedGlobalBlockBufferExist(index)","luaInvoke":"local retval = Citizen.InvokeNative(0x66EE5B93C308F734, index, Citizen.ReturnResultAnyway())","js":"const retval = DoesCompressedGlobalBlockBufferExist(index);","jsInvoke":"const retval = Citizen.invokeNative('0x66EE5B93C308F734', index, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x66EE5B93C308F734, index);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}