{"hash":"0x724CB89D35B283D0","ns":"SCRIPT","name":"_GET_HASH_OF_THREAD","slug":"_GET_HASH_OF_THREAD","official":false,"named":true,"luaName":"GetHashOfThread","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_GET_HASH_OF_THREAD","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_GET_HASH_OF_THREAD.md","snippets":{"lua":"local retval = GetHashOfThread(threadId)","luaInvoke":"local retval = Citizen.InvokeNative(0x724CB89D35B283D0, threadId, Citizen.ResultAsInteger())","js":"const retval = GetHashOfThread(threadId);","jsInvoke":"const retval = Citizen.invokeNative('0x724CB89D35B283D0', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x724CB89D35B283D0, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}