{"hash":"0x179A6F0EE2E79026","ns":"SCRIPT","name":"_IS_ANY_PLAYER_BIT_SET","slug":"_IS_ANY_PLAYER_BIT_SET","official":false,"named":true,"luaName":"IsAnyPlayerBitSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"playerBits","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_ANY_PLAYER_BIT_SET","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_ANY_PLAYER_BIT_SET.md","snippets":{"lua":"local retval, playerBits = IsAnyPlayerBitSet(playerBits)","luaInvoke":"local retval, playerBits = Citizen.InvokeNative(0x179A6F0EE2E79026, Citizen.PointerValueIntInitialized(playerBits), Citizen.ReturnResultAnyway())","js":"const [retval, playerBits] = IsAnyPlayerBitSet(playerBits);","jsInvoke":"const [retval, playerBits] = Citizen.invokeNative('0x179A6F0EE2E79026', Citizen.pointerValueIntInitialized(playerBits), Citizen.returnResultAnyway());","csharp":"var playerBits = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x179A6F0EE2E79026, playerBits);\n// playerBits.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}