{"hash":"0x20B7F69B40C6B755","ns":"SCRIPT","name":"_IS_BACKGROUND_SCRIPT","slug":"_IS_BACKGROUND_SCRIPT","official":false,"named":true,"luaName":"IsBackgroundScript","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_BACKGROUND_SCRIPT","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_BACKGROUND_SCRIPT.md","snippets":{"lua":"local retval = IsBackgroundScript(threadId)","luaInvoke":"local retval = Citizen.InvokeNative(0x20B7F69B40C6B755, threadId, Citizen.ReturnResultAnyway())","js":"const retval = IsBackgroundScript(threadId);","jsInvoke":"const retval = Citizen.invokeNative('0x20B7F69B40C6B755', threadId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x20B7F69B40C6B755, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}