{"hash":"0x30BED53646C86D11","ns":"SCRIPT","name":"_IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID","slug":"_IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID","official":false,"named":true,"luaName":"IsThreadExitRequestedForThreadWithThisId","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID.md","snippets":{"lua":"local retval = IsThreadExitRequestedForThreadWithThisId(threadId)","luaInvoke":"local retval = Citizen.InvokeNative(0x30BED53646C86D11, threadId, Citizen.ReturnResultAnyway())","js":"const retval = IsThreadExitRequestedForThreadWithThisId(threadId);","jsInvoke":"const retval = Citizen.invokeNative('0x30BED53646C86D11', threadId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x30BED53646C86D11, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}