{"hash":"0x7DE4643157AD646C","ns":"SCRIPT","name":"_REQUEST_THREAD_EXIT","slug":"_REQUEST_THREAD_EXIT","official":false,"named":true,"luaName":"RequestThreadExit","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_REQUEST_THREAD_EXIT","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_REQUEST_THREAD_EXIT.md","snippets":{"lua":"RequestThreadExit(threadId)","luaInvoke":"Citizen.InvokeNative(0x7DE4643157AD646C, threadId)","js":"RequestThreadExit(threadId);","jsInvoke":"Citizen.invokeNative('0x7DE4643157AD646C', threadId);","csharp":"Function.Call((Hash)0x7DE4643157AD646C, threadId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}