{"hash":"0x7423F7835770F619","ns":"SCRIPT","name":"_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME","slug":"_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME","official":false,"named":true,"luaName":"RequestThreadExitForAllThreadsWithThisName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"nameHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME.md","snippets":{"lua":"RequestThreadExitForAllThreadsWithThisName(nameHash)","luaInvoke":"Citizen.InvokeNative(0x7423F7835770F619, nameHash)","js":"RequestThreadExitForAllThreadsWithThisName(nameHash);","jsInvoke":"Citizen.invokeNative('0x7423F7835770F619', nameHash);","csharp":"Function.Call((Hash)0x7423F7835770F619, nameHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}