# SCRIPT::_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME

- **Hash:** `0x7423F7835770F619`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `RequestThreadExitForAllThreadsWithThisName`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME

## Signature

```c
void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME(Hash nameHash);
```

## Parameters

- `nameHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
RequestThreadExitForAllThreadsWithThisName(nameHash)

-- always available, by hash
Citizen.InvokeNative(0x7423F7835770F619, nameHash)
```

### JavaScript

```js
RequestThreadExitForAllThreadsWithThisName(nameHash);

// by hash
Citizen.invokeNative('0x7423F7835770F619', nameHash);
```

### C#

```csharp
Function.Call((Hash)0x7423F7835770F619, nameHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
