{"hash":"0xDC3914A99B4A5FDF","ns":"SCRIPT","name":"_RESTORE_GLOBAL_BLOCK","slug":"_RESTORE_GLOBAL_BLOCK","official":false,"named":true,"luaName":"RestoreGlobalBlock","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"index","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xB952A3AC41D58F2F"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_RESTORE_GLOBAL_BLOCK","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_RESTORE_GLOBAL_BLOCK.md","snippets":{"lua":"local retval = RestoreGlobalBlock(index)","luaInvoke":"local retval = Citizen.InvokeNative(0xDC3914A99B4A5FDF, index, Citizen.ReturnResultAnyway())","js":"const retval = RestoreGlobalBlock(index);","jsInvoke":"const retval = Citizen.invokeNative('0xDC3914A99B4A5FDF', index, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDC3914A99B4A5FDF, index);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}