{"hash":"0x11986B05885564D2","ns":"SCRIPT","name":"_SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED","slug":"_SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED","official":false,"named":true,"luaName":"SetAllGlobalBlocksHaveBeenLoaded","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED.md","snippets":{"lua":"SetAllGlobalBlocksHaveBeenLoaded(toggle)","luaInvoke":"Citizen.InvokeNative(0x11986B05885564D2, toggle)","js":"SetAllGlobalBlocksHaveBeenLoaded(toggle);","jsInvoke":"Citizen.invokeNative('0x11986B05885564D2', toggle);","csharp":"Function.Call((Hash)0x11986B05885564D2, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}