{"hash":"0x8B61C950A148FFA2","ns":"SCRIPT","name":"_TRIGGER_SCRIPT_EVENT_2","slug":"_TRIGGER_SCRIPT_EVENT_2","official":false,"named":true,"luaName":"TriggerScriptEvent_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"eventData","type":"Any*"},{"name":"eventDataSize","type":"int"},{"name":"scriptMetadataIndex","type":"int"},{"name":"threadId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/_TRIGGER_SCRIPT_EVENT_2","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/_TRIGGER_SCRIPT_EVENT_2.md","snippets":{"lua":"local eventData = TriggerScriptEvent_2(eventDataSize, scriptMetadataIndex, threadId)","luaInvoke":"local eventData = Citizen.InvokeNative(0x8B61C950A148FFA2, Citizen.PointerValueInt(), eventDataSize, scriptMetadataIndex, threadId)","js":"const eventData = TriggerScriptEvent_2(eventDataSize, scriptMetadataIndex, threadId);","jsInvoke":"const eventData = Citizen.invokeNative('0x8B61C950A148FFA2', Citizen.pointerValueInt(), eventDataSize, scriptMetadataIndex, threadId);","csharp":"var eventData = new OutputArgument();\nFunction.Call((Hash)0x8B61C950A148FFA2, eventData, eventDataSize, scriptMetadataIndex, threadId);\n// eventData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}