# SOCIALCLUB::SC_COMMUNITY_EVENT_GET_DISPLAY_NAME

- **Hash:** `0x89D9BDE7334B110F`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScCommunityEventGetDisplayName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_COMMUNITY_EVENT_GET_DISPLAY_NAME

## Signature

```c
BOOL SC_COMMUNITY_EVENT_GET_DISPLAY_NAME(char* p0);
```

## Parameters

- `p0` (`char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScCommunityEventGetDisplayName(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x89D9BDE7334B110F, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScCommunityEventGetDisplayName(p0);

// by hash
const retval = Citizen.invokeNative('0x89D9BDE7334B110F', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x89D9BDE7334B110F, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
