# SOCIALCLUB::SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID

- **Hash:** `0x62B384FEFDE06817`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScCommunityEventIsActiveById`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID

## Signature

```c
BOOL SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScCommunityEventIsActiveById(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x62B384FEFDE06817, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScCommunityEventIsActiveById(p0);

// by hash
const retval = Citizen.invokeNative('0x62B384FEFDE06817', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x62B384FEFDE06817, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
