# SOCIALCLUB::SC_INBOX_GET_TOTAL_NUM_MESSAGES

- **Hash:** `0x8EF0F633280C0663`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScInboxGetTotalNumMessages`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_INBOX_GET_TOTAL_NUM_MESSAGES

## Signature

```c
int SC_INBOX_GET_TOTAL_NUM_MESSAGES();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = ScInboxGetTotalNumMessages()

-- always available, by hash
local retval = Citizen.InvokeNative(0x8EF0F633280C0663, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ScInboxGetTotalNumMessages();

// by hash
const retval = Citizen.invokeNative('0x8EF0F633280C0663', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x8EF0F633280C0663);
```

*Sources: alloc8or RDR3 NativeDB.*
