# SOCIALCLUB::SC_INBOX_MESSAGE_GET_DATA_INT

- **Hash:** `0x95BB39C4DA99F348`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScInboxMessageGetDataInt`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_INBOX_MESSAGE_GET_DATA_INT

## Signature

```c
BOOL SC_INBOX_MESSAGE_GET_DATA_INT(int p0, const char* context, int* out);
```

## Parameters

- `p0` (`int`)
- `context` (`const char*`)
- `out` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, out = ScInboxMessageGetDataInt(p0, context, out)

-- always available, by hash
local retval, out = Citizen.InvokeNative(0x95BB39C4DA99F348, p0, context, Citizen.PointerValueIntInitialized(out), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, out] = ScInboxMessageGetDataInt(p0, context, out);

// by hash
const [retval, out] = Citizen.invokeNative('0x95BB39C4DA99F348', p0, context, Citizen.pointerValueIntInitialized(out), Citizen.returnResultAnyway());
```

### C#

```csharp
var out = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x95BB39C4DA99F348, p0, context, out);
// out.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
