# SOCIALCLUB::SC_INBOX_MESSAGE_GET_DATA_STRING

- **Hash:** `0x66F77FD58506FF6B`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScInboxMessageGetDataString`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_INBOX_MESSAGE_GET_DATA_STRING

## Signature

```c
BOOL SC_INBOX_MESSAGE_GET_DATA_STRING(int p0, const char* context, char* out);
```

## Parameters

- `p0` (`int`)
- `context` (`const char*`)
- `out` (`char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScInboxMessageGetDataString(p0, context, out)

-- always available, by hash
local retval = Citizen.InvokeNative(0x66F77FD58506FF6B, p0, context, out, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScInboxMessageGetDataString(p0, context, out);

// by hash
const retval = Citizen.invokeNative('0x66F77FD58506FF6B', p0, context, out, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x66F77FD58506FF6B, p0, context, out);
```

*Sources: alloc8or RDR3 NativeDB.*
