# SOCIALCLUB::SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX

- **Hash:** `0x63CAC501FFF66DC4`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScInboxSetMessageAsReadAtIndex`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX

## Signature

```c
BOOL SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX(int msgIndex);
```

## Parameters

- `msgIndex` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScInboxSetMessageAsReadAtIndex(msgIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0x63CAC501FFF66DC4, msgIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScInboxSetMessageAsReadAtIndex(msgIndex);

// by hash
const retval = Citizen.invokeNative('0x63CAC501FFF66DC4', msgIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x63CAC501FFF66DC4, msgIndex);
```

*Sources: alloc8or RDR3 NativeDB.*
