# SOCIALCLUB::SC_PROFANITY_GET_STRING_PASSED

- **Hash:** `0xF302973BB8BE70E6`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScProfanityGetStringPassed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_PROFANITY_GET_STRING_PASSED

## Signature

```c
BOOL SC_PROFANITY_GET_STRING_PASSED(int token);
```

## Parameters

- `token` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScProfanityGetStringPassed(token)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF302973BB8BE70E6, token, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScProfanityGetStringPassed(token);

// by hash
const retval = Citizen.invokeNative('0xF302973BB8BE70E6', token, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF302973BB8BE70E6, token);
```

*Sources: alloc8or RDR3 NativeDB.*
