# SOCIALCLUB::SC_PROFANITY_GET_STRING_STATUS

- **Hash:** `0x0CF3BFB99EBBE5B1`
- **Namespace:** SOCIALCLUB
- **Runtime name (Lua/JS):** `ScProfanityGetStringStatus`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUB/SC_PROFANITY_GET_STRING_STATUS

## Signature

```c
int SC_PROFANITY_GET_STRING_STATUS(int token);
```

## Parameters

- `token` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = ScProfanityGetStringStatus(token)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0CF3BFB99EBBE5B1, token, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ScProfanityGetStringStatus(token);

// by hash
const retval = Citizen.invokeNative('0x0CF3BFB99EBBE5B1', token, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0CF3BFB99EBBE5B1, token);
```

*Sources: alloc8or RDR3 NativeDB.*
