# SOCIALCLUBFEED::SC_FEED_HUB_HAS_NEW_DATA

- **Hash:** `0x068332D20CB6F897`
- **Namespace:** SOCIALCLUBFEED
- **Runtime name (Lua/JS):** `ScFeedHubHasNewData`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUBFEED/SC_FEED_HUB_HAS_NEW_DATA

## Signature

```c
BOOL SC_FEED_HUB_HAS_NEW_DATA();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ScFeedHubHasNewData()

-- always available, by hash
local retval = Citizen.InvokeNative(0x068332D20CB6F897, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ScFeedHubHasNewData();

// by hash
const retval = Citizen.invokeNative('0x068332D20CB6F897', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x068332D20CB6F897);
```

*Sources: alloc8or RDR3 NativeDB.*
