# SOCIALCLUBFEED::_SC_FEED_SUBMIT_PRESET_MESSAGE

- **Hash:** `0xEFB64240F6B17817`
- **Namespace:** SOCIALCLUBFEED
- **Runtime name (Lua/JS):** `ScFeedSubmitPresetMessage`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SOCIALCLUBFEED/_SC_FEED_SUBMIT_PRESET_MESSAGE

## Signature

```c
int _SC_FEED_SUBMIT_PRESET_MESSAGE(int type, int subType);
```

## Parameters

- `type` (`int`)
- `subType` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = ScFeedSubmitPresetMessage(type, subType)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEFB64240F6B17817, type, subType, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ScFeedSubmitPresetMessage(type, subType);

// by hash
const retval = Citizen.invokeNative('0xEFB64240F6B17817', type, subType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEFB64240F6B17817, type, subType);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
