{"hash":"0x1F471B79ACC98BEF","ns":"SPACTIONPROXY","name":"_SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION","slug":"_SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION","official":false,"named":true,"luaName":"SpactionproxyGetNextPendingBuyAction","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"data","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION","markdownUrl":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION.md","snippets":{"lua":"local retval, data = SpactionproxyGetNextPendingBuyAction(data)","luaInvoke":"local retval, data = Citizen.InvokeNative(0x1F471B79ACC98BEF, Citizen.PointerValueIntInitialized(data), Citizen.ReturnResultAnyway())","js":"const [retval, data] = SpactionproxyGetNextPendingBuyAction(data);","jsInvoke":"const [retval, data] = Citizen.invokeNative('0x1F471B79ACC98BEF', Citizen.pointerValueIntInitialized(data), Citizen.returnResultAnyway());","csharp":"var data = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x1F471B79ACC98BEF, data);\n// data.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}