{"hash":"0x1F471B79ACC91BED","ns":"SPACTIONPROXY","name":"_SPACTIONPROXY_MANAGER_IS_READY","slug":"_SPACTIONPROXY_MANAGER_IS_READY","official":false,"named":true,"luaName":"SpactionproxyManagerIsReady","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_MANAGER_IS_READY","markdownUrl":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_MANAGER_IS_READY.md","snippets":{"lua":"local retval = SpactionproxyManagerIsReady()","luaInvoke":"local retval = Citizen.InvokeNative(0x1F471B79ACC91BED, Citizen.ReturnResultAnyway())","js":"const retval = SpactionproxyManagerIsReady();","jsInvoke":"const retval = Citizen.invokeNative('0x1F471B79ACC91BED', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1F471B79ACC91BED);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}