{"hash":"0x1F471B79ACC94BEF","ns":"SPACTIONPROXY","name":"_SPACTIONPROXY_PROCESS_ACTION","slug":"_SPACTIONPROXY_PROCESS_ACTION","official":false,"named":true,"luaName":"SpactionproxyProcessAction","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_PROCESS_ACTION","markdownUrl":"https://natives.borderlinerp.com/natives/SPACTIONPROXY/_SPACTIONPROXY_PROCESS_ACTION.md","snippets":{"lua":"local retval = SpactionproxyProcessAction(p0, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x1F471B79ACC94BEF, p0, p1, Citizen.ReturnResultAnyway())","js":"const retval = SpactionproxyProcessAction(p0, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x1F471B79ACC94BEF', p0, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1F471B79ACC94BEF, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}