{"hash":"0x0FEE2561120F3333","ns":"STATS","name":"_0x0FEE2561120F3333","slug":"0x0FEE2561120F3333","official":false,"named":false,"luaName":"N_0x0fee2561120f3333","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"statId","type":"Any*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"statId: see STAT_ID_IS_VALID"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STATS/0x0FEE2561120F3333","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/0x0FEE2561120F3333.md","snippets":{"lua":"local statId = N_0x0fee2561120f3333(statId)","luaInvoke":"local statId = Citizen.InvokeNative(0x0FEE2561120F3333, Citizen.PointerValueIntInitialized(statId))","js":"const statId = N_0x0fee2561120f3333(statId);","jsInvoke":"const statId = Citizen.invokeNative('0x0FEE2561120F3333', Citizen.pointerValueIntInitialized(statId));","csharp":"var statId = new OutputArgument();\nFunction.Call((Hash)0x0FEE2561120F3333, statId);\n// statId.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x0fee2561120f3333` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}