# STATS::_0x3F6FD87D2030ADC6

- **Hash:** `0x3F6FD87D2030ADC6`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0x3f6fd87d2030adc6`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0x3F6FD87D2030ADC6

## Signature

```c
const char* _0x3F6FD87D2030ADC6();
```

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = N_0x3f6fd87d2030adc6()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3F6FD87D2030ADC6, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = N_0x3f6fd87d2030adc6();

// by hash
const retval = Citizen.invokeNative('0x3F6FD87D2030ADC6', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x3F6FD87D2030ADC6);
```

- This native has no known name, so the runtime exposes it only as `N_0x3f6fd87d2030adc6` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
