# STATS::_0x4E463A3CDEFFFE96

- **Hash:** `0x4E463A3CDEFFFE96`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0x4e463a3cdefffe96`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0x4E463A3CDEFFFE96

## Signature

```c
void _0x4E463A3CDEFFFE96();
```

## Returns

`void`

## Description

Only used in R* Script net_char_creator

## Usage

### Lua

```lua
N_0x4e463a3cdefffe96()

-- always available, by hash
Citizen.InvokeNative(0x4E463A3CDEFFFE96)
```

### JavaScript

```js
N_0x4e463a3cdefffe96();

// by hash
Citizen.invokeNative('0x4E463A3CDEFFFE96');
```

### C#

```csharp
Function.Call((Hash)0x4E463A3CDEFFFE96);
```

- This native has no known name, so the runtime exposes it only as `N_0x4e463a3cdefffe96` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
