{"hash":"0x91A4F58E01ED5E4C","ns":"STATS","name":"_0x91A4F58E01ED5E4C","slug":"0x91A4F58E01ED5E4C","official":false,"named":false,"luaName":"N_0x91a4f58e01ed5e4c","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"statId","type":"Any*"},{"name":"value","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"statId: see STAT_ID_IS_VALID"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STATS/0x91A4F58E01ED5E4C","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/0x91A4F58E01ED5E4C.md","snippets":{"lua":"local statId = N_0x91a4f58e01ed5e4c(value)","luaInvoke":"local statId = Citizen.InvokeNative(0x91A4F58E01ED5E4C, Citizen.PointerValueInt(), value)","js":"const statId = N_0x91a4f58e01ed5e4c(value);","jsInvoke":"const statId = Citizen.invokeNative('0x91A4F58E01ED5E4C', Citizen.pointerValueInt(), value);","csharp":"var statId = new OutputArgument();\nFunction.Call((Hash)0x91A4F58E01ED5E4C, statId, value);\n// statId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x91a4f58e01ed5e4c` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}