# STATS::_0x9D0F5D2E1951CD84

- **Hash:** `0x9D0F5D2E1951CD84`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0x9d0f5d2e1951cd84`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0x9D0F5D2E1951CD84

## Signature

```c
float _0x9D0F5D2E1951CD84();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = N_0x9d0f5d2e1951cd84()

-- always available, by hash
local retval = Citizen.InvokeNative(0x9D0F5D2E1951CD84, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = N_0x9d0f5d2e1951cd84();

// by hash
const retval = Citizen.invokeNative('0x9D0F5D2E1951CD84', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x9D0F5D2E1951CD84);
```

- This native has no known name, so the runtime exposes it only as `N_0x9d0f5d2e1951cd84` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
