# STATS::_0xB112B9262EC29C20

- **Hash:** `0xB112B9262EC29C20`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0xb112b9262ec29c20`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0xB112B9262EC29C20

## Signature

```c
const char* _0xB112B9262EC29C20(Hash p0, int p1);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`int`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = N_0xb112b9262ec29c20(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB112B9262EC29C20, p0, p1, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = N_0xb112b9262ec29c20(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB112B9262EC29C20', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xB112B9262EC29C20, p0, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xb112b9262ec29c20` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
