# STATS::_0xD64DBC8B0424135F

- **Hash:** `0xD64DBC8B0424135F`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0xd64dbc8b0424135f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0xD64DBC8B0424135F

## Signature

```c
void _0xD64DBC8B0424135F(Ped ped, Hash animalType);
```

## Parameters

- `ped` (`Ped`)
- `animalType` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xd64dbc8b0424135f(ped, animalType)

-- always available, by hash
Citizen.InvokeNative(0xD64DBC8B0424135F, ped, animalType)
```

### JavaScript

```js
N_0xd64dbc8b0424135f(ped, animalType);

// by hash
Citizen.invokeNative('0xD64DBC8B0424135F', ped, animalType);
```

### C#

```csharp
Function.Call((Hash)0xD64DBC8B0424135F, ped, animalType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xd64dbc8b0424135f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
