# STATS::_0xDDBD560745B1EE98

- **Hash:** `0xDDBD560745B1EE98`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `N_0xddbd560745b1ee98`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/0xDDBD560745B1EE98

## Signature

```c
int _0xDDBD560745B1EE98(Hash chalHash, Hash goalHash, Player player);
```

## Parameters

- `chalHash` (`Hash`)
- `goalHash` (`Hash`)
- `player` (`Player`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = N_0xddbd560745b1ee98(chalHash, goalHash, player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDDBD560745B1EE98, chalHash, goalHash, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xddbd560745b1ee98(chalHash, goalHash, player);

// by hash
const retval = Citizen.invokeNative('0xDDBD560745B1EE98', chalHash, goalHash, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDDBD560745B1EE98, chalHash, goalHash, player);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xddbd560745b1ee98` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
