{"hash":"0x86922D8C02FB7705","ns":"STATS","name":"CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID","slug":"CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID","official":true,"named":true,"luaName":"ChalAddGoalProgressFloatByScoreId","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"value","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STATS/CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID.md","snippets":{"lua":"ChalAddGoalProgressFloatByScoreId(p0, value)","luaInvoke":"Citizen.InvokeNative(0x86922D8C02FB7705, p0, value)","js":"ChalAddGoalProgressFloatByScoreId(p0, value);","jsInvoke":"Citizen.invokeNative('0x86922D8C02FB7705', p0, value + 0.0000001);","csharp":"Function.Call((Hash)0x86922D8C02FB7705, p0, value);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}