# STATS::CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID

- **Hash:** `0x86922D8C02FB7705`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `ChalAddGoalProgressFloatByScoreId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/STATS/CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID

## Signature

```c
void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID(Hash p0, float value);
```

## Parameters

- `p0` (`Hash`)
- `value` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
ChalAddGoalProgressFloatByScoreId(p0, value)

-- always available, by hash
Citizen.InvokeNative(0x86922D8C02FB7705, p0, value)
```

### JavaScript

```js
ChalAddGoalProgressFloatByScoreId(p0, value);

// by hash
Citizen.invokeNative('0x86922D8C02FB7705', p0, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x86922D8C02FB7705, p0, value);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
