# STATS::CHAL_NET_START_GOAL

- **Hash:** `0xC3FCB47344DCB638`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `ChalNetStartGoal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/CHAL_NET_START_GOAL

## Signature

```c
void CHAL_NET_START_GOAL(Hash chalHash, Hash goalHash);
```

## Parameters

- `chalHash` (`Hash`)
- `goalHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
ChalNetStartGoal(chalHash, goalHash)

-- always available, by hash
Citizen.InvokeNative(0xC3FCB47344DCB638, chalHash, goalHash)
```

### JavaScript

```js
ChalNetStartGoal(chalHash, goalHash);

// by hash
Citizen.invokeNative('0xC3FCB47344DCB638', chalHash, goalHash);
```

### C#

```csharp
Function.Call((Hash)0xC3FCB47344DCB638, chalHash, goalHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
