# STATS::CHAL_NET_STOP_CHAL

- **Hash:** `0x43B0163154A50C86`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `ChalNetStopChal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/CHAL_NET_STOP_CHAL

## Signature

```c
void CHAL_NET_STOP_CHAL(Hash chalHash);
```

## Parameters

- `chalHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
ChalNetStopChal(chalHash)

-- always available, by hash
Citizen.InvokeNative(0x43B0163154A50C86, chalHash)
```

### JavaScript

```js
ChalNetStopChal(chalHash);

// by hash
Citizen.invokeNative('0x43B0163154A50C86', chalHash);
```

### C#

```csharp
Function.Call((Hash)0x43B0163154A50C86, chalHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
