{"hash":"0xDDBD560745B1EE9B","ns":"STATS","name":"CHAL_SET_GOAL_PROGRESS_INT","slug":"CHAL_SET_GOAL_PROGRESS_INT","official":true,"named":true,"luaName":"ChalSetGoalProgressInt","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"chalHash","type":"Hash"},{"name":"goalHash","type":"Hash"},{"name":"value","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STATS/CHAL_SET_GOAL_PROGRESS_INT","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/CHAL_SET_GOAL_PROGRESS_INT.md","snippets":{"lua":"ChalSetGoalProgressInt(chalHash, goalHash, value)","luaInvoke":"Citizen.InvokeNative(0xDDBD560745B1EE9B, chalHash, goalHash, value)","js":"ChalSetGoalProgressInt(chalHash, goalHash, value);","jsInvoke":"Citizen.invokeNative('0xDDBD560745B1EE9B', chalHash, goalHash, value);","csharp":"Function.Call((Hash)0xDDBD560745B1EE9B, chalHash, goalHash, value);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}