# STATS::STATSTRACKER_DEED_STARTED

- **Hash:** `0xB2A38826E5886E83`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatstrackerDeedStarted`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/STATSTRACKER_DEED_STARTED

## Signature

```c
void STATSTRACKER_DEED_STARTED(Hash p0, Any p1);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StatstrackerDeedStarted(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xB2A38826E5886E83, p0, p1)
```

### JavaScript

```js
StatstrackerDeedStarted(p0, p1);

// by hash
Citizen.invokeNative('0xB2A38826E5886E83', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xB2A38826E5886E83, p0, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
