# STATS::STAT_ADD_BOUNTY_TARGET

- **Hash:** `0x6B1044FDC2B09101`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatAddBountyTarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/STAT_ADD_BOUNTY_TARGET

## Signature

```c
void STAT_ADD_BOUNTY_TARGET(Hash unlockHash, Ped ped);
```

## Parameters

- `unlockHash` (`Hash`)
- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
StatAddBountyTarget(unlockHash, ped)

-- always available, by hash
Citizen.InvokeNative(0x6B1044FDC2B09101, unlockHash, ped)
```

### JavaScript

```js
StatAddBountyTarget(unlockHash, ped);

// by hash
Citizen.invokeNative('0x6B1044FDC2B09101', unlockHash, ped);
```

### C#

```csharp
Function.Call((Hash)0x6B1044FDC2B09101, unlockHash, ped);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
