# STATS::STAT_BOUNTY_CAPTURED

- **Hash:** `0x262EF7CF49CF1EB9`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatBountyCaptured`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/STAT_BOUNTY_CAPTURED

## Signature

```c
void STAT_BOUNTY_CAPTURED(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
StatBountyCaptured(entity)

-- always available, by hash
Citizen.InvokeNative(0x262EF7CF49CF1EB9, entity)
```

### JavaScript

```js
StatBountyCaptured(entity);

// by hash
Citizen.invokeNative('0x262EF7CF49CF1EB9', entity);
```

### C#

```csharp
Function.Call((Hash)0x262EF7CF49CF1EB9, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
